Dev roadmap


When I finished this game, I told myself "if it makes any money, I'll do a few more weeks of dev, and maybe buy some plugins." Now we are 7 days after publication, looking at 16 views and 6 browser plays and I'm thinking "fuck this god-forsaken website." Yet still, I'd like to do a little more development to add some features that I didn't have time for during the jam. This log doesn't have the option for polls, so please comment below if you have a preference. These are my ideas.

Exploration - I want to add skill-based exploration challenges like jumping, climbing, grappling etc to allow the player to reach hidden or remote areas at the cost of stamina and/or focus. This would be a relatively easy addition, as it would just require a few new event types and some new or expanded maps, allowing players additional ways to find rare items.

Quests - I'd like to add some puzzles, idk

Crafting - I have the bare bones of a crafting system here, and adding more craftable items and/or a more robust system (possibly a plugin) would be cool.

Combat - I wanted to buy the "rhythm-based combat" plugin and try to make a gauntlet of fights. This is the most ambitious option, since it would require new maps, skills, animations, enemies, characters, plot, balance, and probably items, crafting systems, and payoffs.

idk why I'm getting so few views/plays on this game. I think itch.io has changed their algorithm, which makes me wonder if maybe this site is dying or dead. It's not like I ever made any money here. Makes me wonder what's next... I'm never gonna stop making games, but I might need to find a better place to publish them.

Files

mushroom.zip Play in browser
13 days ago

Comments

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(+1)

I think the "incomplete" or at least "not-fully-completed" status of some features actually works well in the context of this crumbling world. I wouldn't like to have or see much more, not because it's not interesting but because I feel that you hit a delicate balance, suggesting the existence and the complexity of systems we don't actually fully use within the game as your world-building suggest the complexity of cultures you don't fully engage with, as the tileset suggests landscape features we are not fully able to understand... and so on.

That's good advice, thanks. If I do make any changes, I will be sure to leave a "jam version" intact.